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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

4

Found in

6000.0.47f1

6000.1.1f1

6000.5.0a1

Issue ID

UUM-104889

Regression

No

[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API

-

Reproduction steps:
1. Create and open a new Universal 2D/3D project
2. Observe the crash

Reproducible with: 6000.0.47f1, 6000.1.0f1, 6000.1.1f1, 6000.1.0b3

Reproducible on: Windows 10 (1809) (user's), Windows 11 (24H2) (user's)
Not reproducible on: No other environments tested

Notes:

  • Not reproduced by CQA
  • Not reproducible with newly created BiRP project
  • Not reproducible when launching Editor with -force-vulkan or -force-d3d11 command-line argument

First few lines of stack trace:
0x00007FFBDEE9EFD8 (Unity) BufferD3D12::BeginWrite
0x00007FFBDEBEC0E9 (Unity) GfxDevice::UpdateBufferRanges
0x00007FFBE063A75F (Unity) GfxDeviceWorker::RunCommand
0x00007FFBE063E6BC (Unity) GfxDeviceWorker::RunExt
0x00007FFBE063E7EF (Unity) GfxDeviceWorker::RunGfxDeviceWorker

Comments (1)

  1. akinoreiki

    Nov 11, 2025 14:54

    I am also having this issue on AMD processor system using Unity 6000.2.10f1.

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