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Not Reproducible
Not Reproducible in 6000.5.X
Votes
4
Found in
6000.0.47f1
6000.1.1f1
6000.5.0a1
Issue ID
UUM-104889
Regression
No
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Reproduction steps:
1. Create and open a new Universal 2D/3D project
2. Observe the crash
Reproducible with: 6000.0.47f1, 6000.1.0f1, 6000.1.1f1, 6000.1.0b3
Reproducible on: Windows 10 (1809) (user's), Windows 11 (24H2) (user's)
Not reproducible on: No other environments tested
Notes:
- Not reproduced by CQA
- Not reproducible with newly created BiRP project
- Not reproducible when launching Editor with -force-vulkan or -force-d3d11 command-line argument
First few lines of stack trace:
0x00007FFBDEE9EFD8 (Unity) BufferD3D12::BeginWrite
0x00007FFBDEBEC0E9 (Unity) GfxDevice::UpdateBufferRanges
0x00007FFBE063A75F (Unity) GfxDeviceWorker::RunCommand
0x00007FFBE063E6BC (Unity) GfxDeviceWorker::RunExt
0x00007FFBE063E7EF (Unity) GfxDeviceWorker::RunGfxDeviceWorker
Comments (1)
-
akinoreiki
Nov 11, 2025 14:54
I am also having this issue on AMD processor system using Unity 6000.2.10f1.
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We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
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Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.