Search Issue Tracker
Fixed
Fixed in 10.2.1, 12.0.2, 13.0.0
Votes
0
Found in [Package]
10.2.0
11.0.0
12.0.0
13.0.0
Issue ID
DANB-988
Regression
No
UI inconsistencies in the Sprite Swap window
Steps to reproduce:
1. Create a new Universal 2D project
2. Press Sprite Swap button in the Scene window toolbar
3. Undock and resize the Sprite Swap window
4. Dock and resize the window again
5. Observe the buttons of the Sprite Swap window
Actual results: Sprite Swap window has no minimum/maximum window size anymore, lock and magnifying glass icons are low quality, and two of the buttons move with the left window side when the window is resized
Expected results:
- The Sprite Swap window has a minimum/maximum window size
- The lock and the magnifying glass icons are high-quality
- And all of the buttons move with the left window side when the window is resized
Reproducible with versions: 10.1.4 (6000.0.49f1), 10.2.0 (6000.0.49f1, 6000.1.3f1, 6000.2.0b1)
Can’t test with versions: 2021.3.51f1, 2022.3.62f1 (No Sprite Swap window)
Tested on (OS): macOS Sequoia 15.3 (M4)
Note:
- The Sprite Swap window cannot be resized at all if the project is closed and reopened again. Undocking and docking the window solves the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Grabbing Dynamic Attach interactable in Interaction Simulator makes controller spin
- XRI Starter Assets Interactable shader generates Console warnings
- Hands Permission dialog only appears when right palm faces HMD
- Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
- "Default Play Mode" button does not appear in the Editor toolbar after installing Multiplayer Play Mode package
Resolution Note (fix version 12.0.2):
Fix is in 2D Animation 12.0.2
Resolution Note (fix version 10.2.1):
Fix landed in 2D Animation 10.2.1