Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.62f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-104710
Regression
No
TMP material doesn't update when using Localized Property to change the font assets
How to reproduce:
1. Open the “BugReport“ project
2. Open the “GameObjectLocalizerTest“ scene
3. Enter the Play Mode
4. In the upper right corner of the Game view, switch the language to English, Japanese, or Korean
5. Observe the text in the Game view
Expected result: The text is readable
Actual result: The text is unreadable and symbols are incorrect
Reproducible with: 2022.3.62f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Add comment