Search Issue Tracker
Fixed
Fixed in 6000.3.0b1
Votes
0
Found in
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104655
Regression
No
URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
Reproduction steps:
1. Open the attached “IN-100293.zip” project
2. Build and Run (File > Build and Run)
3. Observe the Console after the build is complete
Expected result: “"--- OnPostProcessBuild EXECUTED ---"“ log is visible
Actual result: "--- OnPostProcessBuild EXECUTED ---" log is not visible
Reproducible with: 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Couldn’t test with: 2022.3.62f1 (“URPPreprocessBuild.cs” is not available)
Reproducible on: Windows 11, macOS 15.4.1 (M1 Max)
Not reproducible on: no other environment tested
Notes:
- Bug occurs in URPPreprocessBuild.cs (com.unity.render-pipelines.universal/Editor/BuildProcessors/URPPreprocessBuild)
- Since URPPreprocessBuild does not inherit IPostprocessBuildWithReport, its OnPostProcessBuild method is never executed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment