Search Issue Tracker
Fixed
Fixed in 1.0.11
Votes
0
Found in [Package]
1.0.9
Issue ID
BEHAVB-306
Regression
Yes
Abort node does not abort if the condition is met and is inconsistent between repeats of the graph
Steps to reproduce:
- Download and import the attached 'AbortIfRepro.unitypackage'
- Open 'scene'
- Open 'Behavior Graph'
- Click on the 'Debug' button and select 'Agent'
- Enter play mode
- Press spacebar twice
Actual results: The 'Abort If' node has a green checkmark and runs all its child nodes
Expected results: The 'Abort If' node has a red cross and not all child nodes are run
Reproducible with versions:
1.0.9 (6000.2.0a10; 6000.1.2f1; 6000.0.46f1)
Not reproducible with versions:
1.0.8 (6000.2.0a10; 6000.1.2f1; 6000.0.46f1)
Tested on (OS): MacOS
Notes:
- If you also press 'A' and repeat the graph, the Abort If will behave inconsistently across repeats.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment