Search Issue Tracker
Fixed in 6000.1.5f1
Fixed in 6000.1.X, 6000.2.X, 6000.3.X, future release
Votes
0
Found in
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104633
Regression
Yes
Scene View Cameras overlay shows "No camera found" when Main Camera exists in the scene
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Click the "Cameras" button in the Overlay Menu in the Scene View
- Observe the Cameras overlay
Actual results: "No camera found" is shown in the Cameras overlay
Expected results: Main Camera is shown in the Cameras overlay
Reproducible with versions: 6000.2.0a10
Not reproducible with versions: 6000.0.48f1, 6000.1.2f1, 6000.2.0a9
Tested on (OS): macOS Silicon Sequoia 15.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Postponed port
Resolution Note (fix version 6000.3):
Scene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.
Resolution Note (fix version 6000.2):
Scene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.
Resolution Note (fix version 6000.1):
Scene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.