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"preferredHeight" returned value is not always correct when Japanese cha...
How to reproduce: 1. Open the “Test.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Obsere the Game view Expecte... Read more
Animation Clip selection is reset to the first Clip when changes on impo...
How to reproduce: 1. Create and open a new 3D project 2. Import the “animation test.fbx” file (or any other file which contains 2 ... Read more
Performance degrades when the number of worker threads is increased
How to reproduce: 1. Open the “GapTinyJobs.zip“ project 2. Build and run the project 3. Move the Slider to the left side (to set ... Read more
[Quest 2] Can't look around and hands are not tracked when in Play Mode
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Production Ready Shaders - following Shader Variant Limit instructions d...
*Steps to reproduce:* # Create a new URP project. # Open Project Settings & Preferences windows, and check the Shader Graph page... Read more
[APV] Seams and leaks at boundaries between subdivision levels when usin...
See image below to see the issue. We can see a seam and some leak at boundary between two subdivision levels when using Rendering La... Read more
[Quest][ISS] Quest 2 freezes when loading and unloading textures in the ...
Reproduction steps: 1. Open the attached file "Install_And_Reproduction_Instructions_For_CQA.txt" 2. Follow the instructions 3. O... Read more
Error "Two properties with the same reference name (_StencilWriteMask) p...
*Steps to reproduce:* # Create a High Definition 3D Project # In the Project Browser create a Lit HDRP Shader Graph and open it ... Read more
"Cannot set IsActive on Node" error when moving a property node
*Steps to reproduce:* # Create a new URP project. # Assets > Create > Shader Graph > Blank Shader Graph. # Open this graph. ... Read more
Shader Graph Sub Graph preview is smaller than the node size
How to reproduce: 1. Open the attached project "ShaderGraphETHDRP" 2. In the Project window, open the "New Shader Graph" Shader Gr... Read more
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