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0
votes
Fixed

[VR] Different particle shader transparency between editor and build

VR

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Jun 18, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Download attached project and open scene "TestScene"2. Make sure VR mode is on in settings3. Build for standal... Read more

0
votes
Fixed

There's no way to query currently selected keyboard on iOS

iOS

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Apr 03, 2015

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Version/s:

See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more

0
votes
By Design

Raycasting to and from a Character Controller doesn't hit intended target

Physics

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Jun 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open my attached project inside "case_806527 Raycastproblem" file.2. Select "Test Broken - Camera too high" sc... Read more

1
votes
Fixed

Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...

Project Browser/Hierarchy

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Jun 22, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more

0
votes
Not Reproducible
1
votes
Duplicate

[LightProbes]When spot light and area light are enabled some light probe...

Global Illumination

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Jun 23, 2016

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Version/s: 5.3.5p3

To reproduce:1. Open example project "test.unity"2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p... Read more

0
votes
By Design

[UI] Canvas transform not being updated after changes in Canvas Scale vi...

UI

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Jun 23, 2016

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Version/s: 5.3.5p4

To reproduce:1. Open attached project2. Open the editor window under "Canvas Bug/Open Window"3. Assign the canvas and hit the resize... Read more

0
votes
Duplicate

Application crashes when using Input.Location.Start() on Android 5.0 or ...

Android

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Jun 03, 2016

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Version/s: 5.4.0b10

Reproduction steps:1. Open the attached project2. On Android devices turn on location3. Build and run the project on Android device4... Read more

0
votes
By Design

SetInts doesn't work properly with ComputeShader

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play DefaultScene3. Observe log in console In the DefaultScene an object TestCopy contains a... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more

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