Search Issue Tracker
In Progress
Fix In Review for 6000.0.X, 6000.1.0b8, 6000.2.X
Votes
0
Found in
6000.0.36f1
6000.1.0b4
Issue ID
UUM-95698
Regression
Yes
Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
How to reproduce:
1. Create a new Unity project and install the Visual Effects Graph package
2. Create a new VFX Graph and open it
3. In the "Update Particle" create the "Integration Update: Rotation" block
4. Delete the created block
5. Observe the results
Expected results: No errors are thrown and the VFX Graph can be edited further
Actual results: There are errors after deleting the block and after it no other block can be created
Reproducible with: 2023.3.0a7, 6000.0.36f1, 6000.1.0b4
Not reproducible with: 2022.3.57f1, 2023.3.0a6
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
Note: After restarting the project, the Graph is usable again
First lines of the errors:
After deleting:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.Block.AngularEulerIntegration+<get_attributes>d__7.MoveNext () (at ./Library/PackageCache/com.unity.visualeffectgraph@eb94083e0420/Editor/Models/Blocks/Implementations/Update/AngularEulerIntegration.cs:19)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <5d2bad5d476f48509d77f299513b2417>:0)
On creating a new block:
ArgumentException: This VisualElement is not my child
UnityEngine.UIElements.VisualElement+Hierarchy.Remove (UnityEngine.UIElements.VisualElement child) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:578)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment