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The terrain is shiny when the platform is set to iOS or Android
Steps to reproduce: 1. Open the “IN-80725” project on iOS or Android platform 2. Open the “TerrainShinyTest” scene 3. Observe the... Read more
The second Preview window is not updated with the Shader Graph changes o...
How to reproduce: 1. Open the attached project "ShaderGraphET" 2. In the Project window, select the "New Material" Asset 3. Chang... Read more
The JSON output of an empty array differs when instead of the "new Custo...
How to reproduce: 1. Open the “SerializationTest“ project 2. Open the “SampleScene“ 3. Enter the play mode 4. Observe the Consol... Read more
[iOS] Memory isn't released when playing an H.264 video
Steps to reproduce: 1. Open the attached “AVAssetLeak” projet 2. In Build Settings enable Development Build 3. Build the project ... Read more
Errors are thrown when creating a new FPS Microgame template project
How to reproduce: 1. Create a new FPS Microgame Template Project 2. Observe the console *Expected results:* No Errors or Warni... Read more
TextField lines overlap when editing a pasted text
How to reproduce: 1. Open the attached project "TextFieldLineOverlapping.zip" 2. Enter Play Mode 3. Copy and paste multiline text... Read more
Error is thrown when Shader Graph Material is changed to "Decal"
*How to reproduce:* 1. Open the attached project "ShaderGraphET" 2. Open the "New Shader Graph" Shader Graph 3. In the Graph Insp... Read more
Missing tooltips in Render Pipeline Converter
*Steps to reproduce:* # Open a URP Unity Project # Open the Render Pipeline Converter (Window > Rendering > Render Pipeline Conv... Read more
AI Navigation errors are being thrown after creating a new FPS Microgame...
How to reproduce: 1. Create a new FPS Microgame Template Project 2. Observe the console *Expected results:* No Errors or Warni... Read more
Graph Inspectors dropdowns are opened at the bottom of the screen when "...
How to reproduce: 1. Open the attached "ShaderGraphET" project 2. Open the "New Shader Graph" Shader Graph 3. In the Graph Inspec... Read more
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