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Additional files are not always considered as input into the compilation...
Reproduction steps:1. Open the “SourceGeneratorTest_2022“ project2. Open the “Assets/Code/Gameplay/LocalisationKeys.LocalisationKeys... Read more
UI Slider text values disappear when changed
How to reproduce:1. Open the project "IN_22053"2. Open "SampleScene" Scene in Scenes3. Enter the Play Mode4. In Game View press "Opt... Read more
The project removed from the Hub reappears after relaunching the Hub
How to reproduce:1. Open Unity Hub2. Remove a project from the list3. Close Unity Hub4. Reopen Unity Hub and observe the list Expect... Read more
[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps:1. Create a new project2. Go to File > Build settings and check the “Create Xcode Project” box3. Build the pro... Read more
Decal Layers - Selects nothing rather than everything
To reproduce: Add URP Decal feature (and enable “use rendering layers”) Add decal projector In the decal projector inspector “render... Read more
Editor.log isn't created when the Editor is ran from a command line with...
Reproduction steps: Delete the “Editor.log” file located in the “%AppData%\Local\Unity\Editor” folder Run the attached project (MyPr... Read more
Depth Texture - Scene goes black and throws error
To reproduce: Open URP Asset; Enable, then disable Depth Texture Note: can’t reproduce the second time, but leaving the error here, ... Read more
[macOS] Removal of Fullscreen Playmode broke Mac menu bar shortcuts
The PR [https://github.cds.internal.unity3d.com/unity/unity/pull/15107] has a typo when reverting code:The change fromif (flags != 0... Read more
Prefab modification is not detected when adding a new array element
How to reproduce:1. Open the user’s attached “Prefab Change Detection But.zip” project2. Add “Prefab” Prefab to the Hierarchy and ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject