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The meta file of the video is modified when opening the project with a d...
Reproduction steps: 1. Extract the attached “ReproProj“ project which was opened with the 2021.3.40f1 version of Editor 2. In Wind... Read more
[visionOS] The child GameObject doesn't animate with the parent GameObject
Reproduction steps: 1. Open the attached “Repro“ project 2. Enable the Play To Device (Window > PolySpatial > Play To Device) 3. ... Read more
[ShaderGraph] Create Note text prediction skewed from inputted text and ...
*Steps to reproduce:* # Open a URP Unity Project # Create a new Shader Graph asset in your assets via Create > Shader Graph > UR... Read more
[Android] Build fails in Unity 2021 when targetSDK 34 and depending on a...
*Steps to reproduce:* 1. Create a blank project in Unity 2021.3 for Android 2. Make sure the “Target API Level” is set to API ... Read more
[ShaderGraph] Shortcut display doesn't follow context menu standards
*Steps to reproduce:* # Create a new URP project. # Assets > Create > Shader Graph > Blank Shader graph. # Add any two nodes i... Read more
Selection state reset occasionally when deselecting the window or reload...
Steps to repro: Open the Project Wide Actions window -> Create the ProjectWideActions asset and select one of the actions in the lis... Read more
Error and the warnings are thrown on importing the Production Ready Shad...
How to reproduce: 1. Create a new URP project 2. In the Package Manager, select the Shader Graph package -> Samples -> Production ... Read more
Crash on "SettingsFilteredShaderVariantEnumeration::SettingsFilteredShad...
How to reproduce: 1. Open the “IN_80499” project 2. In the Build Settings press Build And Run Expected result: Project builds s... Read more
Editor freezes or crashes on mono_metadata_class_equal when debugging a ...
Reproduction steps: 1. Open the “users attached project” 2. Open the “GameSceneV1” 3. Open the “{{PlayerController.cs}}" script ... Read more
[Linux] Crash on CreateVariant when a Prefab Variant is created in the P...
Reproduction steps: 1. Create a new “3D (URP)” project 2. Open “Packages/Core RP Library/Runtime/Debugging/Prefabs/Resources” fold... Read more
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