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0
votes
By Design

Editor freezes when using Debug.Log and trying to print a value within t...

Scripting

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Jun 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1164485_repro.zip"2. Open "Paddle" scene3. Enter Play Mode Expected result: Editor d... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Fixed

"Error: IL2CPP error (no further information about what managed code was...

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Jun 12, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a19

How to reproduce:1. Open the attached project "1581088.zip"2. Build the project Expected results: Build is successfulActual results:... Read more

1
votes
Fixed

Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...

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Jan 10, 2025

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Version/s: 6000.0.32f1, 6000.1.0b1, 6000.2.0a1, 7000.0.0a20

Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

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Dec 04, 2015

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Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more

0
votes
Duplicate

[Perforce] Edit Changeset does not display the full text previously ente...

Version Control

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Nov 07, 2019

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Version/s: 2017.4, 2019.2.11f1, 2020.1

How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more

0
votes
Fixed

SerializedProperty is disposed after calling AssetDatabase.ImportAsset()

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Feb 07, 2024

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Version/s: 2022.3.19f1, 2023.2.9f1, 6000.0.0b11, 6000.1.0a7, 7000.0.0a1

How to reproduce:1. Download and open the attached project2. In the Project window, select the "New Test Container" asset3. In the I... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

3
votes
Duplicate

[Android] The Input on the UI is not decoupled from the frame rate when ...

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Oct 28, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

How to reproduce:1. Open the “OnDemandRenderingDemo-main“ project2. Open the “MainScene“ scene3. Build and Run for Android4. Wait fo... Read more

1
votes
Fixed

"background-repeat" breaks when using Sprite slicing in UITK

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Jan 14, 2025

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Version/s: 2021.3.47f1, 2022.3.56f1, 6000.0.43f1, 6000.1.0b2, 6000.2.0a1

Reproduction steps:1. Open the attached “SlicingBreaksRepeating.zip” project2. Open the “SampleScene” Scene3. Open the Game view4. O... Read more

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