Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
Issue ID
1338590
Regression
No
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] compiled 300 variants" periodically. After the compilation is finished, the total stats are printed. If the "compiled" variants come from the cache, the message above is incorrect, as it's not actually compiling them.
It is also not possible to determine, how much time was spent compiling variants vs fetching from the cache, which makes it difficult to reason about the performance of different parts of the variant fetching pipeline.
The periodic message should be changed to [ 60s ] 300 / 456 ready.
The final message should show duration stats per source in addition to variant counts obtained from each source.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Economy package throws a CS0619 error in the Console when installed together with Deployment package
- “Screen position out of view frustum” errors are thrown when zooming out in the Scene view with Rect Tool selected
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
Add comment