Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
Issue ID
1338590
Regression
No
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] compiled 300 variants" periodically. After the compilation is finished, the total stats are printed. If the "compiled" variants come from the cache, the message above is incorrect, as it's not actually compiling them.
It is also not possible to determine, how much time was spent compiling variants vs fetching from the cache, which makes it difficult to reason about the performance of different parts of the variant fetching pipeline.
The periodic message should be changed to [ 60s ] 300 / 456 ready.
The final message should show duration stats per source in addition to variant counts obtained from each source.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment