Search Issue Tracker
Fixed
Fixed in 1.3.9
Votes
0
Found in [Package]
1.3.1
1.3.4
2.0.1-pre.18
Issue ID
DSTR-810
Regression
Yes
Progress Bar disappears or flickers when displayed if the Test Framework package is installed
How to reproduce:
1. Open the user’s attached “BetaProgressBar.zip” project
2. Go to Menu > Test > Progress Bar
3. Observe the result
Expected result: Progress Bar is fully visible
Actual result: Progress Bar disappears or flickers
Reproducible with: 1.3.1 (2020.3.47f1), 1.3.4 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a13), 2.0.1-pre.18 (2022.2.17f1)
Not reproducible with: 1.3.0 (2020.3.47f1)
Could not test with: 2.0.1-exp.1, 2.0.1-pre.18 (2023.1.0b14, 2023.2.0a13) (“error CS0619: 'XboxOneDeployMethod' is obsolete: 'The XDK Xbox One platform was removed in 2021.1'“ error)
Reproduced on: macOS 13.2.1 (Intel), Windows 10
Notes:
On Windows, the Progress Bar disappears, but on MacOS it flickers
Not reproducible if removing the Test Framework package
Loading bar disappears if the Unity editor window loses focus
-
codestage
Apr 28, 2023 13:50
It's ridiculous this is resolved as Won't Fix.
I think it's a major regression in a very popular package (which is also used as dependency from Visual Studio Editor package).
Workaround: use v1.3.0 (already has the Tasks support but not yet corrupting the ProgressBars).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0
Resolution Note (fix version 1.3.9):
Fixed in: 1.3.9