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Fixed in 2020.2.X



Found in


Issue ID




New editor windows have wrong position when working with several monitors



Reproduction steps:
1. Make sure to have 2+ monitors connected to your system
2. Launch Unity and drag-n-drop its main window to a secondary screen
3. In Unity go to Window -> e.g. Sprite Editor (it needs to be an Editor window which was never opened/docked/had its position adjusted)

Expected result: The new window is opened on the same screen as the main Unity Editor window
Actual result: The new window is opened on the main monitor screen

- Reproducible on macOS, Windows, and Linux

  1. Resolution Note (fix version 2020.2):

    Fixed new windows always loading on the first connected monitor instead of the current monitor the main window is in.

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