Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1
Issue ID
1148729
Regression
No
New editor windows have wrong position when working with several monitors
Reproduction steps:
1. Make sure to have 2+ monitors connected to your system
2. Launch Unity and drag-n-drop its main window to a secondary screen
3. In Unity go to Window -> e.g. Sprite Editor (it needs to be an Editor window which was never opened/docked/had its position adjusted)
Expected result: The new window is opened on the same screen as the main Unity Editor window
Actual result: The new window is opened on the main monitor screen
Notes:
- Reproducible on macOS, Windows, and Linux
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2020.2):
Fixed new windows always loading on the first connected monitor instead of the current monitor the main window is in.