Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1
Issue ID
1148729
Regression
No
New editor windows have wrong position when working with several monitors
Reproduction steps:
1. Make sure to have 2+ monitors connected to your system
2. Launch Unity and drag-n-drop its main window to a secondary screen
3. In Unity go to Window -> e.g. Sprite Editor (it needs to be an Editor window which was never opened/docked/had its position adjusted)
Expected result: The new window is opened on the same screen as the main Unity Editor window
Actual result: The new window is opened on the main monitor screen
Notes:
- Reproducible on macOS, Windows, and Linux
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CaptureScreenshotAsTexture fails when VR headset is connected and is inactive during Play Mode
- "NullReferenceException" thrown and scene corrupted when build is canceled with changes in the scene
- [Android] The calculation results differ on some devices when the code uses half-precision variables and/or has an if statement with branching
- "Maximum Shadows on Screen" can be set to a negative number
- Modified Meshes are not uploaded to GPU in URP when Resident Drawer is enabled
Resolution Note (fix version 2020.2):
Fixed new windows always loading on the first connected monitor instead of the current monitor the main window is in.