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[RayTracing] Several pragma require directives are ignored in .raytrace ...
Using #pragma require in .raytrace files doesn't work. All pragma require directives are ignored. *Steps to reproduce:* 1. Clo... Read more
Loading icon becomes highlighted when hovered over in the Search Window
*Steps to reproduce:* # Create a "Universal 3D Sample" Project # Navigate to Window > Search > New Window # Search for "scene"... Read more
Special Values from SurfaceOutput Struct are stripped when using them in...
How to reproduce: 1. Open the user-attached project “SurfaceShaderBug” 2. Open the “SampleScene” scene 3. Observe the “Cube” GameObe... Read more
[Quest] Screen flashes for several seconds when enabling microphone perm...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Build and Run on Quest 4. In Playe... Read more
Preferences Button is replaced with the loading icon whenever a Search B...
*Steps to reproduce:* # Create a "Universal 3D Sample" Project # Navigate to Window > Search > New Window # Observe the Prefer... Read more
Scripts have poor compilation times when using Entities versions 1.2.0 a...
How to reproduce: 1. Open the attached “IN-75966” project 2. Open the “ApplicationTools“ script from the Project window (Assets/Ga... Read more
[Multiplayer Play Mode] Using custom dependencies and ScriptedImporters ...
How to reproduce: 1. Download and open the attached project 2. Enable the "Player 2" checkmark in the "Multiplayer Play Mode" wind... Read more
Search Window text fields have no validation for number of characters en...
*Steps to reproduce:* # Create a "Universal 3D Sample" Project # Navigate to Window > Search > New Window # Copy and Paste loa... Read more
Adding and removing items from SerializeField. UnityEvent throws a bunch...
*Steps to reproduce:* # Create and open an empty project. # Download and add the attached component 'TestClass.cs' to a game obj... Read more
Plugins .meta files are empty when adding empty plugins to the project
*Steps to reproduce:* 1. Open the attached "Plugins.zip" project 2. Go to assets > Plugins > iOS 3. Drag and drop attached ... Read more
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