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Fix In Review for 6000.1.X

Votes

0

Found in

6000.0.26f1

6000.1.0a3

Issue ID

UUM-87102

Regression

Yes

Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property is enabled

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Reproduction steps:
1. Open the attached “Physics2DBug.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Select the “Bullet” GameObject from the Hierarchy
5. In the Inspector, find the “Circle Collider 2D” Component
6. Enable the “Is Trigger” property
7. Observe the Game view

Expected result: The green circle disappears after collision
Actual result: The green circle flies over the collider

Reproducible with: 2023.1.0a19, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.46f1, 2022.3.52f1, 2023.1.0a18

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- Enabling Gizmos in the Game view shows point of collision (before ‘Is Trigger’ is enabled)

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