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Found in

2021.3.46f1

2022.3.52f1

6000.0.27f1

6000.1.0a4

Issue ID

UUM-87097

Regression

No

GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestroyOnLoad" method are not relieved up when the Play Mode is exited

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How to reproduce:
1. Open the “HideFlagsBug.zip“ project
2. Open the “New Scene“
3. Enter Play Mode
4. Observe the Console
5. Exit Play Mode
6. Do steps 3 and 5 at least once more
7. Observe the Console

Expected result: Nothing is logged
Actual result: “There are <number of> audio listeners active in the scene“ is logged

Reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- The audio listener count increases by one every time Play Mode is entered
- Visually, there is only one Audio Listener in the Scene
- Memory usage also slightly increases each time Play Mode is entered
- There is only one Audio Listener Component enabled in the Scene at any time
- Reproduces when the “HideFlags“ option is “DontSaveInEditor“ or any other option that includes it (i.e. “DontSave“, etc.)

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