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Burst.Compiler.IL.CompilerException is thrown when compiling Burst
How to reproduce: 1. Open the “IN-76499_repro“ project 2. Open the “SampleScene“ 3. Observe the Background Tasks tab Expected... Read more
[URP] Motion Vectors for an object are included in the URP Motion Vector...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Move ... Read more
The Editor process is not being put in front when focused after using an...
How to reproduce: 1. Create a new project 2. Open the Search window (Window → Search → New Window | or | CTRL + K) 3. Click anywhere... Read more
Rotation value change on the X-axis gets stuck when using transform.rota...
Reproduction steps: 1. Open the attached “RotationTransform.zip” project 2. Enter the Play mode 3. Select the “Cube” GameObject f... Read more
"Untracked" memory is logged by the Profiler when small allocations for ...
How to reproduce: 1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction” 2. Build And Run the Develop... Read more
"NulleferenceException: SerializedObject of SerializedProperty has been ...
How to reproduce: 1. Open the attached project "IN-76863.zip" 2. Select Assets/Prefabs/Player/NewPlayerTest.prefab 3. Change Anim... Read more
Timelines are not synchronized when they are both played simultaneously
How to reproduce: 1. Open the attached project "TimelineBug.zip" 2. Enter Play Mode 3. Wait ~15 seconds Expected results: "Tim... Read more
Shader Graph Matrix property produces random output values when SRP Batc...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/OutdoorsScene” Scene 3. In the Scene view, select... Read more
[Quest] Unused texture is allocated when built for Quest
Reproduction steps: 1. Open the attached project "ReproProj2" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to A... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce: 1. Open the attached “shader_variants_birp” project 2. Open the Build Settings (File → Build Settings…) and ens... Read more
All about bugs
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