Search Issue Tracker
Editor crashes when importing certain .mb files
Reproduction steps: Open the user attached project Right-click on “KOS********* previs v44.2-noref” asset in Assets folder In the co... Read more
Function Addressables.LoadResourceLocationsAsync returns array when usin...
Reproduction steps:1. Open the attached “IN-3324.zip“ project2. Open the “PropBaseBehaviour.cs“ script3. Add a breakpoint in line 23... Read more
[XR][Perf][Quest] 2022.2 and trunk shows significant GPU increase
On Quest 2 with both Multiview and MultiPass stereomode there was a significant Increase in GPU metrics . This was noted on both the... Read more
[M1] "Dedicated Server support for Windows is not installed" error is sh...
Reproduction steps:1. Download Windows Dedicated Server Build Support module in the Hub2. Open any project3. Go to File > Build S... Read more
URP's 2D Pixel Perfect Camera stops rendering and spams the Console with...
How to reproduce:1. Open the attached “PixelPerfectCameraBug” project2. Enter Play mode3. Observe the Console Expected result: Camer... Read more
Removing a Prefab and undoing actions makes GameObject being unable to b...
How to reproduce:1. Open/Create a project2. Create a 3D Object in the Hierarchy window3. Drag the GameObject to the Project window t... Read more
Test Framework Assert.Inconclusive does not work when used in Async Methods
How to reproduce:1. Open the user-attached project “AssertInconclusiveTest”2. Open Window → General → Test Runner3. In the Test Runn... Read more
Unexpected variants when inspecting the IPreprocessShaders.OnProcessShad...
Reproduction steps: Open the attached project Enter the Play Mode Click on the Button in the Game View Observe the Game View Expecte... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
There is no triangle icon near the expandable label "Advanced" when sele...
To reproduce:1. Open the user’s project2. Select “Package 'Burst' Manifest” in the Package folder (Packages → Burst → package)3. Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons