Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
0
Found in
6000.0.0b1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-78993
Regression
Yes
UsageHints.DynamicColor ineffective on text (sdf, raster and color emoji) and texture tint
Steps to reproduce:
- Launch the editor and open the Graphics Tests suite
- Open scene 990-UIToolkit-DynamicColor
- Load RenderDoc
- Enter Play Mode
- Open the UI Toolkit Debugger and click Break Batches
- Take a renderdoc capture
- Observe the vertices of the last row (children of {}DynamicNextFrame{})
Expected results:
They should be opaque white because their color is changed from white to other colors on the second frame only. DynamicColor should have prevented the vertices from being regenerated with the new color.
Actual results:
The vertices of text elements and textured+tinted elements are not white.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment