Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
0
Found in
6000.0.0b1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-78993
Regression
Yes
UsageHints.DynamicColor ineffective on text (sdf, raster and color emoji) and texture tint
Steps to reproduce:
- Launch the editor and open the Graphics Tests suite
- Open scene 990-UIToolkit-DynamicColor
- Load RenderDoc
- Enter Play Mode
- Open the UI Toolkit Debugger and click Break Batches
- Take a renderdoc capture
- Observe the vertices of the last row (children of {}DynamicNextFrame{})
Expected results:
They should be opaque white because their color is changed from white to other colors on the second frame only. DynamicColor should have prevented the vertices from being regenerated with the new color.
Actual results:
The vertices of text elements and textured+tinted elements are not white.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment