Search Issue Tracker
[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...
How to reproduce:1. Create a new vfx graph2. Convert Set Color over Life to Subgraph Block3. Open Subgraph Block4. Change Set Color ... Read more
ToolbarSearchField value is not cleared when pressing Esc after refocusing
Reproduction steps:1. Open the attached “ToolbarSearchFieldEscape“ project2. Open the Reproduction window (Window > Reproduction)... Read more
Input Display Field doesn't update on 'On Value Changed' call back when ...
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Type in some English letters4. Select the English letters5. C... Read more
Freelook and Collider don't work well together when transitioning betwee...
!!!Could be related to https://forum.unity.com/threads/cinemachinevirtualcamera-damping-and-smoothing-not-working.1200328/#post-8339... Read more
Composer - Screen position loses accuracy at the edges
Reproduction Steps:- Download attached project ComposerY.zip- Open scene and observe that the ScreenX and ScreenY lines don't align ... Read more
Importer(PrefabImporter) and Importer(FBXImporter) generates inconsisten...
Importer(PrefabImporter) and Importer(FBXImporter) generates inconsistent results in this project. It is somehow related to HDRP How... Read more
[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce:1. Open the user's attached "TransformBug" project2. Open the "TransformBugShader" Shader Graph window3. Select the... Read more
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more
[XR][SRP] Changing Camera.stereoTargetEye via script does not change the...
Reproduction steps:1. Open the attached "case_1358687_hdrp.zip" project2. Load SampleScene3. Enter Play mode4. Select the "Main Came... Read more
[XR] refract hlsl function refracts the occlusion mesh when using stereo...
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping