Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1268172
Regression
Yes
[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged when Burst is enabled
This does not have any effect on the actual Burst functionality, just an effort to load split libraries.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
Resolution Note:
IMPORTANT: the actual issue is the log entry; it doesn't affect burst functionality, burst still works as expected! The log print is also not present in release builds, only in development.
I'm resolving this as "fixed" but only 3/4 log lines were removed. (one line is still logged)
Unfortunately it's the way how plugin lookup works on Android - using Java load API and try to catch exceptions.
Unfortunately I can't change the way how plugin lookup/loading works on Android because it will likely break millions of projects, so this fix is the best I could do.