Search Issue Tracker
Active
Votes
4
Found in
Issue ID
1271820
Regression
No
OnValidate called when Monobehaviour inside Prefab changes
From this forum post:
https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054
It appears that OnValidate is now called every time a Monobehaviour that belongs to a Prefab changes with AssetDatabase V2.
With V1 this does not happen.
Repro with V2:
2020.2, 2020.1, 2019.4
V1 doest not call OnInvalidate()
Expected:
ADBV2 should not call OnInvalidate() for every single prefab when a script changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Add comment