Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.26f1
2020.3
2021.2
2022.1
Issue ID
1351803
Regression
No
[Memory Profiler] Profiler shows that the Texture memory usage is lower when Vulkan is used on some devices
Reproduction steps:
1. Open the project attached
2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphics APIs
3. Build and Run on Android
4. Open the Profiler window (Window > Analysis > Profiler)
5. Attach the device to the Profiler
6. Click on the Memory area and click on the Take Sample button
7. Go to Assets > Texture2D > "01_HD Texture 01" and observe the Memory value
Expected result: The Profiler shows that Texture memory usage is 1.3MB
Actual result: The Profiler shows that Texture memory usage is 294B (In every Unity version it is different)
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.2.0b6, 2022.1.0a4
Not reproducible with: 2021.1.17f1
Reproducible on:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640 (Not always reproducible)
Not reproducible on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00038, Htc Desire 510 (HTC Desire 510), Android 4.4.3, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00042, Lge LG G3 (LG-D855), Android 5, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.4f1