Search Issue Tracker
Fixed in N/A
Fixed in 1.1.0-pre.6, 1.1.0.pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1355722
Regression
No
[Windows] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
2. Not reproducible in Editor on Windows
3. Reproducible in builds on both Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
Resolution Note (fix version N/A):
Fixed in 2022.1.0a7
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0.pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up