Search Issue Tracker
Fixed in N/A
Fixed in 1.1.0-pre.6, 1.1.0.pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1355722
Regression
No
[Windows] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
2. Not reproducible in Editor on Windows
3. Reproducible in builds on both Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version N/A):
Fixed in 2022.1.0a7
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0.pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up