Search Issue Tracker
Fixed in N/A
Fixed in 1.1.0-pre.6, 1.1.0.pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1355722
Regression
No
[Windows] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
2. Not reproducible in Editor on Windows
3. Reproducible in builds on both Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
Resolution Note (fix version N/A):
Fixed in 2022.1.0a7
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0.pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up