Search Issue Tracker
Fixed in N/A
Fixed in 1.1.0-pre.6, 1.1.0.pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1355722
Regression
No
[Windows] Mouse cursor Y position is inverted when using Mouse.current.WarpCursorPosition
How to reproduce:
1. Open the attached project (WarpCursorTest.zip)
2. Open Scenes/SampleScene
3. Enable "Maximize on Play" in the Game view Control bar
4. Press the Play Button
5. Right-click anywhere in the Game view
Expected result: cursor stays at the same position
Actual result: cursor changes position
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Notes:
1. Reproducible in Editor on MacOS
2. Not reproducible in Editor on Windows
3. Reproducible in builds on both Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version N/A):
Fixed in 2022.1.0a7
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0-pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up
Resolution Note (fix version 1.1.0.pre.6):
Fixed in 1.1.0-pre.6 available for 2019.4 and up