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Screen.SafeArea returns different values with the same device when maxim...
How to reproduce:1. Open the attached project (case-1253362.zip)2. Open the Device Simulator window (Window -> General -> Devi... Read more
[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps:1. Open the attached project ("case_1250852-VideoStutter.zip")2. Switch the build target to WebGL3. Build and run... Read more
[PackMan] Extension in bottom bar disappears when using operations betwe...
How to reproduce:1. Open attached project "PackmanButtonsDisappears.zip"2. Open Package Manager window3. Click on "pfc Command Line"... Read more
[TMP] Properties field goes out of Layout under Glyph Table when Inspect...
When the Inspector window is resized to a minimum width, Properties field under "Character Table" and "Glyph Table" goes out of Layo... Read more
[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...
How to reproduce:1. Open the attached SampleFont.zip project2. Build SampleScene for iOS and deploy the Xcode project to the device3... Read more
[FBX Exporter] Multiple meshes are exported as one if they use the same ...
How to reproduce:1. Open the attached project "1224345.zip"2. Open the "Test" Scene3. Select "ToExport0" and "ToExport1" GameObjects... Read more
Crash on HumanTrait_CUSTOM_GetMuscleDefaultMin when passing an invalid v...
Reproduction steps:1. Open attached project "1253355" and "SampleScene"2. Enter Play Mode--observe crash Reproducible with: 2018.4.2... Read more
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks inco...
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks incorrect In the Profile Analyzer, when you highlight a marker i... Read more
ToggleGroup triggering Events during OnEnable when parented to a CanvasG...
To reproduce:1. Open user's attached project2. Enter Play mode3. Observe the Console window Expected result: No messages are printed... Read more
[Window Management] Editor doesn't remain Maximized upon Restart
The Editor opens up in Windowed mode instead of Fullscreen Mode on restarting. Even if "Load Previous Projects on Startup" is disabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected