Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0a20
2022.1
Issue ID
1345172
Regression
No
[IOS] Both tethered and remote connection are showed in Profiler when the device is only tethered and WiFi is disabled
Steps to reproduce:
1. Create an empty project or open an existing one
2. Go to Build Settings and check Development Build (File -> Build Settings)
3. Build and deploy to a device with WiFi disabled
4. Open Profiler (Window -> Analysis -> Profiler)
5. Check the Target Selection dropdown
Expected result: Device only available in tethered devices
Actual result: Device available both in tethered and remote connections
Reproducible with: 2019.4.28f1, 2020.3.11f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Notes:
- The new Target Selection dropdown look was introduced in 2021.2 and has named sections of Tethered and Remote, however, with the same steps you'd get two connections available in previous versions as well
- Doesn't repro on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Resolution Note (2022.1.X):
This is by design as apple maps usb to tcp so the running player will show up. The new connection dropdown just makes this more apparent. Previoius versions also showed the player and the device.