Search Issue Tracker
Fixed
Fixed in 1.19.9
Votes
1
Found in [Package]
1.18.4
Issue ID
ADDR-2054
Regression
No
Addressables AsyncOperationStatus returns "Succeeded" for failed calls
How to reproduce:
1. Open attached project "AddressablesContentUpdate.zip"
2. Open "Addressables Profiles" window and activate "Editor Hosted"
3. Open "Addressables Hosting" window and disable the service
4. Open "Addressables Groups" window and choose "Use existing Build" in the "Play Mode Script" dropdown
5. Select "Build > Clean Build > All" in the Addressables Groups window
6. Select "Build > New Build > Default Build Script" in the Addressables Groups window
7. Select "File > Build and Run"
8. Select "Check for Catalog Update" option in the Player press
Expected result: Game displays "CheckForCatalogUpdates failed with status"
Actual result: Game displays "No catalog update available"
Reproducible with - 1.18.4 (2019.4.27f1), 1.18.4 (2020.3.12f1), 1.18.4 (2021.1.12f1), 1.18.4 (2021.2.0a21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Peter77
Jun 25, 2021 15:28
Related forum thread:
https://forum.unity.com/threads/case-1341792-asyncoperationstatus-eg-checkforcatalogupdates-returns-succeeded-for-failed-calls.1122616/