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[Shadergraph] Subgraphs marked as invalid don't cause graphs containing ...
Doesn't reproduce in SRP 11.0.0 (Version: 2021.1.8f1.2516) and below Reproduces in SRP 12.0.0 (Version: 2021.2.0b3.3078.7) Repro st... Read more
Preferred Height of a TMP Text is sometimes incorrect
Reproduction steps: 1. Open the "Tooltip.zip" project attached by the user 2. Enter Play Mode 3. Hover over the left button 4. Hover... Read more
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'N...
How to reproduce: 1. Open the attached project "SpriteEditorBug.zip" 2. In the Assets folder, locate the Square sprite 3. Select the... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps: 1. Open user attached Project 2. Open the Profiler 3. Enter Play mode 4. Move the ScrollRect 5. Profile the fram... Read more
Assembly Definition Scriptable Objects loses serialized values when asse...
Reproduction steps: 1. Open the attached project ("ReproBugRename.zip") 2. Open the "SampleScene" scene: Assets > Scenes 3. Enter t... Read more
PlayableExtensions.SetLeadTime is not marked as obsolete
How to reproduce: 1. Open the attached '1347987.zip' project 2. Open the 'NewBehaviourScript.cs' 3. Observe the Console Expected re... Read more
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...
How to reproduce: 1. Open the attached project named "U - BUGREPORT.zip" 2. Open the "Bugreport scene" 3. Enter Play mode and observ... Read more
Higher memory usage when hiding Player window using ShowWindow
How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more
[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps: 1. Open the attached user's project "SystemResFoldable.zip" 2. Build the project on the device unfolded, notice ... Read more
Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce: 1. Open the user's attached project 2. Open the Test Scene 3. In the top bar select MenuTest > PREPARE TO PLAY 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects