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[Blackboard] Properties within categories mess up the order of re-arrang...
Repro steps:1. Open the attached vfx.2. Try re-arranging a property on blackboard by click-moving it to another spot3. Observe that ... Read more
Netcode ServerTick time rollbacks when running on client
Steps to reproduce:1. Open User-supplied project2. Build the Sample scene3. Enter Play mode in the Sample Scene in the Editor4. Run ... Read more
[Android] OnScreenKeyboard navigation bar back button does not trigger w...
Reproduction steps:1. Open the attached case "HideMobileInput.zip"2. In the Project window under "Scenes" open "SampleScene.unity"3.... Read more
[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...
Steps to repro:1. Download the attached project and open the 'BeachCoast' scene;2. In the Lighting window press 'Generate Lighting' ... Read more
Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[HDRP] Cant switch back to Custom physical camera after changing Sensor ...
1) Add a camera to any HDRP project2) Camera->Physical->Camera body->Sensor Type change to any preset3) Try changing back t... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce:1. Open attached project "ConstructionModeling_stripped13.zip"2. Observe the Editor (if it does not crash try openi... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce:1. Open the "Core.zip" project2. Make sure that Development Build is unchecked in File > Build Settings3. Build ... Read more
Mesh.RecalculateTangents drops 3rd & 4th component of UV0 (for Vector3/V...
How to reproduce:1. Open the attached project's Scene labeled "Temp"2. Enter the Play Mode3. Observe the Console Window Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS