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Changing the type of script properties to custom Struct causes errors wh...
How to reproduce:1. Open the attached project "1243451.zip"2. Open the Scene "1"3. Open script "Test.cs", comment lines 13, 14, 15, ... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Observe the log Actual: "Error Unity A scripted object (probably U... Read more
[IMGUI] SearchField style in a custom Editors window does not match Edit...
How to reproduce:1. Open the attached project "1243420.zip"2. Click "Tools" > "BugTest Window"3. Start typing in a "BugTest" wind... Read more
[Editor Constraints] ScaleConstraint gets ignored on axes that are set t...
How to reproduce:1. Open the attached project "1243185.zip"2. Open the "SampleScene" Scene3. Select GameObject "Parent (0.5 X Scale)... Read more
Render Scale is not applied to the rendered image when 2D Renderer is us...
How to reproduce:1. Open the attached project named "Case_1241537"2. Open the Sample Scene and observe the game view3. Select the Un... Read more
If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce:1. Open the attached project "1233991.zip"2. Open the "test" s... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce:1. Create a new Unity project2. Import the Multiplayer HLAPI package Expected results: Package is successfully im... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Steps... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repro... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS