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[IL2CPP] Including the Input System package in project significantly add...
Reproduction steps: 1. Open attached project "OptimizeForWebGL.zip" 2. Build with Input System package and note build folder size 3.... Read more
[macOS][Xcode] ARM64 architecture is expected when archiving project whi...
How to reproduce: 1. Open the attached project 2. Open the Build Settings (File->Build Settings) 3. Enable the 'Create Xcode Project... Read more
[Addressables] Editor freezes when using Addressables.LoadAssetAsync
Reproduction steps: 1. Open the user's attached project 2. Enter play mode in scene "SampleScene" Expected result: Editor instantia... Read more
IL2CPP Build is stuck at "Stripping assemblies" when "#nullable enable" ...
How to reproduce: 1. Open the attached project "UnityLinkerEndlessProj.zip" 2. Build the project Expected result: Build is successf... Read more
[Localization] "No Locale could be selected" error when Play Mode Option...
How to reproduce: 1. Open the attached project "NoLocaleError.zip" 2. Enter and then Exit the Play Mode 3. Enter and then Exit the P... Read more
[M1] Crash when baking with CPU Lightmapper on Apple Silicon machine
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Create a new projec... Read more
Shader.CompileGPUProgram takes more time to execute every time URP setti...
Reproduction steps: 1. Open the user's attached "AssetDatabaseRefreshBug.zip" project 2. Open the Profiler window and switch to Edit... Read more
Multi-selected objects' child objects don't get selected in the Hierarch...
How to reproduce: 1. Open the user's attached project 2. Open the 'SampleScene' 3. In the Hierarchy select 'TopParent1' 4. Hold Shif... Read more
[iOS] If memory of device is 2GB over, SystemInfo.systemMemorySize is re...
Step to reproduce: 1. Open the attached project ("1319420.zip") 2. Build and deploy the project to a device with more than 2GB of me... Read more
[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects