Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.4f1
2020.2
Issue ID
1231355
Regression
No
Editor crashes when destroying a Playable object during OnDestroy function call
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Leave the Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2019.3.11f1, 2020.1.0b6, 2020.2.0a7
Couldn't test with: 2017.4.40f1 (Package Manager doesn't exist), 2018.4.22f1 (Playable objects doesn't exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Crash with ComputeTileMeshJob when generating Navmesh
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a12