Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.4f1
2020.2
Issue ID
1231355
Regression
No
Editor crashes when destroying a Playable object during OnDestroy function call
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Leave the Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2019.3.11f1, 2020.1.0b6, 2020.2.0a7
Couldn't test with: 2017.4.40f1 (Package Manager doesn't exist), 2018.4.22f1 (Playable objects doesn't exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices
- Unity Editor hangs on a fresh import when using "-CacheServerWaitForUploadCompletion" command line argument
- SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values
- Frame Debugger window is flickering and unusable when HDRP Water is used in the Scene
- New scene is marked dirty when selecting the Main Camera
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a12