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SurfaceEffector2D causes high forces and incorrectly interacts with Coll...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Press Play Expected result: The ball GameObject does not teleport ... Read more
[IL2CPP] Crash when clearing up TCP threads in an object finalizer
Repro steps: 1. Open the attached project "ThreadCrashProjectZip" 2. Make sure Scripting Backend is set to IL2CPP 3. Build to Androi... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
UWP fails build linq error
How to reproduce: 1. Open the attached project (see the link in the edit) 2. Build to UWP Actual result: Project build fails with e... Read more
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite i...
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite in scene to lose reference Upgrading project from 20.3 to 21... Read more
The UI Toolkit package doesn't get removed when upgrading the project to...
How to reproduce: 1. Open the attached '1340775.zip' project in 2021.2.0a4 or above 2. Observe the Console Expected result: The UI ... Read more
Copying file failed: Copying Resources/unity_builtin_extra to Temp/copya...
How to reproduce: 1. Open the attached "1339865_Repro" project 2. Convert all the Materials to HDRP (Edit->Rendering->Materials->Con... Read more
InvalidCastException error when using explicit attribute with runSynchro...
Reproduction steps: 1. Open attached project "ExplicitTests.zip" and scene "SampleScene" 2. In Editor menu, select Tools -> Run te... Read more
[Android] Application.Quit exits with signal 11 (SIGSEGV)
Reproduces on: different scripting backends, architectures, devices, developer/release builds, using SKD/JDK/NDK from Unity / extern... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects