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Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1231244
Regression
No
Crash on ScheduleNavMeshDataUpdate when building NavMeshSurface while another GameObject is far away
How to reproduce:
1. Open attached project "Case_1231244" and load scene "SampleScene"
2. Press Play
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b6, 2020.2.0a7
First lines of the stack trace:
0x00007ff61c24fb69 (Unity) ScheduleNavMeshDataUpdate
0x00007ff61c2509db (Unity) NavMeshBuildManager::UpdateNavMeshData
0x00007ff61c2be952 (Unity) NavMeshBuilder_CUSTOM_UpdateNavMeshDataListInternal_Injected
0x0000023cdfd49a1b (Mono JIT Code) (wrapper managed-to-native) UnityEngine.AI.NavMeshBuilder:UpdateNavMeshDataListInternal_Injected (UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings&,object,UnityEngine.Bounds&)
0x0000023cdfd4996b (Mono JIT Code) UnityEngine.AI.NavMeshBuilder:UpdateNavMeshDataListInternal (UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,object,UnityEngine.Bounds)
Note: one GameObject is at (0, 0, 0), the NavMeshSurface is at (-2147484000, -0.5f, -2147484000)
Comments (1)
-
adriant
Nov 11, 2020 10:24
The crash happens when some of the geometry objects used for building the NavMesh are very far away from the origin.
To avoid the crash make sure to not feed to the NavMeshBuilder any RenderMeshes or physics Colliders that are unnecessarily far away.
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Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a3
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b12