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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.73f1

6000.3.14f1

6000.4.4f1

6000.5.0a6

Issue ID

UUM-141036

Regression

No

Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations

Asset - Database

-

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Leaving the Editor idle
- Building the project

Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data)

Reproducible on: Windows 11 (user)

Notes:

  • Not reproduced by CQA
  • Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments

First few lines of StackTrace:
0x00007FFB87018DD8 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1689] mono_thread_internal_attach
0x00007FFB8BC8FD05 (Unity) scripting_thread_attach
0x00007FFB8BC9CA48 (Unity) ProtectedScopedThreadAttach::ProtectedScopedThreadAttach
0x00007FFB898F61A9 (Unity) PreviewTextureManager::GetMostImportantTextureToLoad
0x00007FFB898FA659 (Unity) PreviewTextureManager::LoadingLoop

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