Search Issue Tracker
[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps: 1. Open the attached "Multiplayer input" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Observe... Read more
EndChangeCheck is not triggered when clearing the IMGUI search field by ...
How to reproduce: 1. Open the user's attached "SelectionUtility_2020.2.1f1" project 2. Open the custom Test window (Test->Show Windo... Read more
[Android] Using VideoPlayer.Prepare and calling 10000 UnityWebRequest's ...
How to reproduce: 1. Open the user's attached project "AndroidCrashProject.zip" 2. Load the Scene "Test" 3. Build and Run the projec... Read more
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps: 1. Open user's attached project "AudioTest2.zip" 2. Build for Windows/x64 using the default way 3. Run the build... Read more
PhraseRecognizer throws an Assertion failed error when executing Keyword...
Reproduction steps: 1. Download and open the attached project "PhraseRecognizerBug.zip" 2. Open the Sample scene 3. Enter and exit t... Read more
[Mac] Bug reporter fails to archive the project when there are special c...
Reproduction steps: 1. Open the "BugReporterNotWorking.zip" project 2. Launch Bug reporter from Editor 3. Try to send a bug report ... Read more
[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...
How to reproduce: 1. Open the user's attached project "LightmapHDR.zip" 2. Load the Scene "SampleScene" 3. Change the "New Material"... Read more
[Playables] OnStateEnter() and OnStateExit() are called multiple times w...
Reproduction steps: 1. Open the user's attached project 2. Enter the Play mode 3. Observe the Console window Expected result: OnSta... Read more
Importing Book of the Dead crashes Editor when HDRP is Installed
Reproduction steps: 1. Create an empty Project 2. Import HDRP 3. Import Book of the Dead: Environment Asset Expected result: Asset ... Read more
UnobservedTaskException:System.NullReferenceException is thrown when the...
How to reproduce: 1. Open the user's attached "TestWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source