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Fixed in 2022.3.39f1
Fixed in 2022.3.X, 6000.0.X, 6000.0.10f1, future release
Votes
0
Found in
2021.3.32f1
2022.3.13f1
2023.1.20f1
2023.2.0b18
2023.3.0a14
6000.0.0b11
Issue ID
UUM-55832
Regression
No
Crash when calling Camera.Render during OnApplicationQuit while "Cast Shadows" is checked in the "Particle System" Component
Reproduction steps:
1. Open the attached "crash_IN-59203.zip" project
2. Build the project ("File" > "Build Settings..." > "MainScene" checked > "Build and Run")
3. Once the Player is launched, exit it by pressing the "Alt + F4" button combination
4. Open the Event Viewer application on Windows (Windows search > "Event Viewer")
5. Go to "Windows Logs", then "Application", and then check the latest events
Expected result: There are no recent "Error" level events in which the "UnityBugRepro.exe" would be the faulting application
Actual result: There is a recent "Error" level event in which the "UnityBugRepro.exe" is the faulting application
Reproduced with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested
Notes:
- User noted that the Unity Crash Handler appears rarely and the occurrence rate depends on the machine
- Make sure to check the "Information" event above the "Error" event in the Event Viewer
- The crash only occurs when the “Cast Shadows“ is checked in the “Particle System“ Component
- Reproducible in Player
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