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Won't Fix

Votes

0

Found in

2023.3.0a14

Issue ID

UUM-55706

Regression

Yes

[iOS] Building iOS project with "Script Debugging" enabled fails in Xcode 15

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Steps to reproduce:
# Download/clone project from [https://github.com/Unity-Technologies/URP3DSampleScenes
# Open the project and switch to iOS
# Make sure *Development Build* and *Script Debugging* settings are enabled
# Build the project
# Open the generated project in Xcode 15 and build

Expected result: Xcode build succeeds.
Actual result: Xcode build fails with the following error:
{code:java}
B/BL out of range 155109532 (max +/-128MB) to '__ZN3Geo8GeoArrayIPKN9Enlighten13MaterialGuids12InstanceInfoEE11SetCapacityEi'{code}
 

Reproduced with: 2023.3.0a14
Not Reproducible with: 2023.2.0b12

Reproduced with: Xcode 15.0 on macOS 13.6 & macOS 14.0
Not reproducible with: Xcode 14.3.1

Note: Tried to reproduce with a smaller project (empty URP project template) with identical player settings and package versions and wasn't able to. Seems like there's something extra in the project that causes the failure to happen but wasn't able to identify what that is exactly.

  1. Resolution Note:

    The main contributing factor is il2cpp codegen player setting. Setting it to smaller build instead of faster runtime greatly reduces the generated C++ code. Script debugging also adds code and dev build is larger, but these have way less significant impact.
    It's not something to fix here. We should change the default codegen value for mobiles to smaller builds though (made PLAT ticket for that).

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