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ListView elements don’t have any effect when setting "reorderable" to "f...
How to reproduce: 1. Open the user’s attached “ListViewBug.zip” project 2. In the Hierarchy, select “Directional Light” GameObject... Read more
Addressables take longer to load when using Safari
How to reproduce: 1. Change the Default Browser of your OS into anything other than “Safari” 2. Open the user-attached “resourcesV... Read more
Simulator view resolution doesn’t match the simulated device resolution ...
How to reproduce: 1. Create a new project 2. Open the Game window 3. In the view dropdown menu, select “Simulator” 4. Observe th... Read more
"My Assets" tab is unselectable / doesn't load
How to reproduce: 1. Create and open a new project 2. Open the Package Manager window (Window → Package Manager) 3. Select the “M... Read more
[HDRP] Shader warnings are thrown in the Console window when switching t...
How to reproduce: 1. Create a new project using 3D Sample Scene (HDRP) Template 2. Go to File > Build Settings and switch to Andro... Read more
[URP] "URP Sample Buffer" node does not unpack Accurate GBuffer normals ...
Reproduction steps: 1. Open the attached project "URPSampleBuffer_Issue.zip" issue 2. Open "SampleScene" 3. Make sure the active ... Read more
Opening Culling mask dropdown list throws IndexOutOfRangExceptions if al...
How to reproduce: 1. Download the attached project 2. Select "Directional Light" in the Hierarchy window 3. In the Inspector wind... Read more
[Netcode for Entities] Long stalls can be observed on Android platform
Steps to reproduce: 1. Open the attached user's project "netcube.zip" 2. Disable the Firewall 3. Find the "Bootstrap" authoring G... Read more
[OpenGL][Android][Entities] Entities are not displayed in a build when u...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Step9.unity“ scene 3. Click File > Build > Androi... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps: 1. Open the attached “Test Project” project 2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on burst.initialize.statics when exceeding the "Maximum Shadows on Screen" value in Player
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- A transparent material and an Ambient Occlusion material are rendered darker when using path tracing in HDRP