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[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce:1. Open project attached by the user2. Select profiler window and enable "deep profile"3. Switch to Inspector window4. ... Read more
[Android] [Mono] DllImport function doesn't receive passed parameters
Steps to reproduce: 1) Download attached project 'unity.zip' and open in Unity2) In Player Settings, make sure that Scripting Backen... Read more
[Android] "use micro mscorlib" is removed from Stripping Level option wi...
1. Create a new project2. Switch platform to Android3. Go to Player Settings4. In Other Settings find Stripping LevelResult: notice ... Read more
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce:1. Open the attached Unity project "BugsReportLab.zip"2. Open "Main" scene3. Click on AnchorWorldContainer --> Machi... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Serve... Read more
[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce:1. Open any Unity project2. Build for UWP3. Open VS solution4. Deploy on local machine5. Open Microsoft Edge6. Co... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
[Oasis] Viewport is aligned to bottom left corner when render viewport s...
Steps to reproduce:1. Open attached project "AdaptiveRepro.zip"2. Open "main" scene3. Open Holographic Emulation window and connect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code