Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.13f1, 6000.0.0b12
Votes
0
Found in
2022.3.12f1
Issue ID
UUM-54573
Regression
No
zMaterials registered with the EntitiesGraphicsSystem at the runtime break when maximizing the Game view
How to reproduce:
1. Open the attached project "RegisteredMaterialBugReport.zip"
2. Open Assets/Scenes/Dev.unity
3. Enter Play Mode
4. Click the "Play" button in the Game view window
5. Pause the Play Mode
6. Change the Play Mode behavior to "Play Maximized"
7. Resume the Play Mode
Expected results: 4 blue objects stay the same size
Actual results: 4 blue objects become small
Reproducible with: 1.1.0-exp.1 (2022.3.12f1)
Could not test with: 1.0.16 (compilation errors in the Console window)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment