Search Issue Tracker
Duplicate
Votes
0
Found in
2023.2.0b8
2023.3.0a3
Issue ID
UUM-47974
Regression
Yes
Memory leaks are detected when Adaptive Probe Volumes are enabled
How to reproduce:
1. Open the attached “HDRP Bug Report.zip“ project
2. Open the “OutdoorsScene“ Scene
3. Enter Play mode
Expected result: There are no logs that leaks are detected
Actual result: “Leak Detected : Persistent allocates 72 individual allocations.“ logs in the Console
Reproducible with: 2023.2.0a19, 2023.2.0b8, 2023.3.0a3
Not reproducible with: 2022.3.8f1, 2023.1.11f1, 2023.2.0a18
Can’t test with: 2021.3.30f1 (Leak detection unavailable)
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
This issue has been fixed on 23.3 and 23.2 LTS.
Release notes are : Core: Fixed error when clearing APV data
Duplicate of another internal issue: UUM-49469: [APV] Clearing after baking displays an error