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Fixed

Fixed in 2022.3.15f1, 2023.2.1f1, 2023.3.0a16, 2024.1.0a1

Votes

0

Found in

2022.3.9f1

2023.1.12f1

2023.2.0b8

2023.3.0a3

2024.1.0a1

Issue ID

UUM-47983

Regression

Yes

Crash on System.Buffer:InternalMemcpy when physics are updated

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Reproduction steps:
1. Open the attached project “CrashRepro“
2. Enter the Play mode
3. Press “Space” on the keyboard twice

Expected result: NullReferenceException is thrown
Actual result: Editor crashes

Reproducible with: 2022.2.0b16, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a3
Not reproducible with: 2021.3.30f1, 2022.2.0b15

Reproducible on: Windows 10
Not reproducible on: No other environment tested

First few lines of stack trace:

{noformat}0x000001b54e99d746 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int)
0x000001b54e9995cb (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int)
0x000001b54e99b593 (Mono JIT Code) string:memcpy (byte*,byte*,int)
0x000001b653b7c4bb (Mono JIT Code) Quantum.AimState:OnStatePhysicsUpdate (Quantum.Frame,Quantum.CharacterActions&,Quantum.CharacterInputUpdateSystem/Filter&) (at C:/Projects/LosPingos/quantum_code/quantum.code/Character/Components/AimState.cs:46)
0x000001b6539feb2b (Mono JIT Code) Quantum.CharacterStateMachine:PhysicUpdate (Quantum.Frame,Quantum.CharacterActions&,Quantum.CharacterInputUpdateSystem/Filter&) (at C:/Projects/LosPingos/quantum_code/quantum.code/Character/Components/CharacterStateMachine.cs:118){noformat}

  1. Resolution Note (fix version 2024.1.0a1):

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