Search Issue Tracker
In Progress
Fix In Review for 2022.3.15f1
Fixed in 2023.2.2f1, 2023.3.0a14
Votes
0
Found in
2022.3.9f1
2023.1.10f1
2023.2.0b8
2023.3.0a4
Issue ID
UUM-47980
Regression
No
UI Toolkit + IPointerClickHandler. IPointerClickHandler counts clickCount incorectly.
Steps to reproduce:
1. Open the attached user project "UIToolkitRepro.zip"
2. Open "SampleScene" scene
3. Enter Play mode
4. Click on Knight (item selected)
5. Double Click on Knight (item shown)
6. Start clicking on Wizard really quickly
In most cases:
7. Wizard is not selected and won't be displayed
Expected results: IPointerClickHandler selects the specific instance and BaseVerticalCollectionView takes ID of a correct item
Actual results: IPointerClickHandler selects base object of item in list and not the specific instance and BaseVerticalCollectionView takes ID of incorrect item
Reproducible with: 2022.3.9f1, 2023.1.10f1, 2023.2.0b8, 2023.3.0a4
Could not test on 2021.3.30f1 due to script used for testing no longer working due to missing assemblies
Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested
Notes:
-See attached "2023-08-30 09-46-42.mkv" of reproduction steps
-Issue is reproducible when trying to quickly click on any other item instead of the currently selected one
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment