Search Issue Tracker

0
votes
Fixed

[UI Builder] Selector names that contain more than 24 symbols are not fu...

-

Oct 19, 2022

-

Version/s: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1

How to reproduce:1. Open the user’s attached project2. Open the “test.uxml” file3. Observe the 3rd Selector name in the StyleSheets ... Read more

0
votes
Fixed

In Articulation Body you can see Limit settings even when they do nothing

Physics

-

Nov 27, 2019

-

Version/s: 2020.1.0a15

In Articulation Body you can see Limit settings even when they do nothing To reproduce:1. Create a new project2. Add a Game Object t... Read more

2
votes
Fixed

NetworkObject is destroyed when NetworkManager Host is started and stopp...

Package: Multiplayer Netcode for GameObjects

-

Mar 21, 2022

-

Version/s: 1.0.0-pre.6

How to reproduce:1. Open the attached project "NetworkBugProject.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Sel... Read more

0
votes
By Design

[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...

Android

-

Jun 06, 2019

-

Version/s: 2017.3, 2018.3, 2019.1, 2019.1.5f1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more

3
votes
Fixed

[Android] After bringing application back from background several times ...

Mobile

-

Apr 18, 2017

-

Version/s: 5.3.7p4

Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more

1
votes
Fixed

P/Invoking into non-existent library crashes player on WebGL instead of ...

WebGL

-

Mar 12, 2020

-

Version/s: 2018.1.0f1

Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")]extern static void NonExistingAPI();public void Start(){try{NonExisting... Read more

0
votes
Won't Fix

PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...

Scripting

-

Nov 10, 2019

-

Version/s: 2019.1.0a12, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more

0
votes
Fixed

Unity hard crash when setting AvatarMask transformCount to negative value

Animation

-

Mar 03, 2015

-

Version/s: 5.1.0a1

Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

-

Feb 10, 2015

-

Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Active

Shader Graph Main Preview is flickering when Active Target is set to Cus...

-

Apr 24, 2025

-

Version/s: 6000.1.0f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Create a new Unity project2. In the Project window, right-click -&gt; Create -&gt; Shader Graph -&gt; Custom Ren... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.