Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
768938
Regression
No
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce:
1. Open attached project "768938.zip"
2. Open scene "demo"
3. Run scene
4. In hierarchy, select "Plane" and notice that it isn't deformed
5. Pause scene
6. In its "Compute Dispatch" component/custom script double click on "Rt" field to be taken to RenderTexture
7. Select "Plane" again and notice that this time it's deformed
Additional steps:
8. Pin inspector of RenderTexture
9. Resume game
10. Notice that this time "Plane" rapidly switches between Deformed and Non-deformed.
Reproduced with: 5.1.4f1, 5.2.4p1, 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment