Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
768938
Regression
No
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce:
1. Open attached project "768938.zip"
2. Open scene "demo"
3. Run scene
4. In hierarchy, select "Plane" and notice that it isn't deformed
5. Pause scene
6. In its "Compute Dispatch" component/custom script double click on "Rt" field to be taken to RenderTexture
7. Select "Plane" again and notice that this time it's deformed
Additional steps:
8. Pin inspector of RenderTexture
9. Resume game
10. Notice that this time "Plane" rapidly switches between Deformed and Non-deformed.
Reproduced with: 5.1.4f1, 5.2.4p1, 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment