Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a12
Votes
0
Found in
2021.3.8f1
2022.1.11f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11352
Regression
Yes
[IL2CPP] Xcode Build fails when building an exported project with Script Debugging enabled as a universal binary
Reproduction steps:
1. Open the user’s attached project
2. Go to File > Build Settings
3. In the Build Settings, check these options: Create XCode Project, Development Build, Script Debugging.
4. Build the project
5. Run the exported project in XCode.
Expected result: Build is played
Actual result: Build is failed with “Error: Unity.IL2CPP.Building.BuilderFailedException”
Reproducible with: 2021.2.0a13, 2021.2.19f1, 2021.3.8f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.37f1, 2021.2.0a12
Reproducible on: MacOS 12.5 (M1), MacOS 12.5 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Add comment