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[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more
Current Frame Button looks active when data in Profiler Window is cleared
How to reproduce:1. Create a new project2. Open Profiler Window3. Enter Play Mode -> Pause4. In Profiler Window Clear all profili... Read more
Hierarchy V2 GameObject rename shortcut does not work/initiate renaming ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Left side cog menu button is obstructed by the maximum Y value of the gr...
Steps to reproduce: Create a new Unity project Create a new Particle System (GameObject > Effects > Particle System) Select th... Read more
[Android] After bringing application back from background several times ...
Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
Quality Level is not highlighted when selecting it with refreshed editor...
To reproduce:1. Open Unity;2. Open Project settings;3. Navigate to Quality settings;4. Select any quality level. Expected result: le... Read more
Physics behave differently between Windows and macOS platforms
How to reproduce:1. Open the user-attached “FloorIsLava.zip“ project2. Build the project3. Run the Build and observe the falling obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used